Thoughts from Digital Babylon
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“Parents, our kids may not be physical captives in Babylon, but they are captives to whatever is captivating them. And that presents a serious challenge for discipleship.” - Baptist Press
As iron sharpens iron,
one person sharpens another. (Proverbs 27:17)
“Parents, our kids may not be physical captives in Babylon, but they are captives to whatever is captivating them. And that presents a serious challenge for discipleship.” - Baptist Press
“In his article, ‘Who’s Afraid of AI?,’ Erik Hanson helpfully reminds us to deal biblically with our fears and think objectively and soberly about this technology. We also must be alert to the way technology affects the way we minister.” - P&D
“Antón Barba-Kay contends that digital technology—everything from our computers and phones to our smart lawnmowers—isn’t just another stage in technological history. Rather, it’s a unique technology, ushering in a new way of life and transforming us in the process.” - TGC
“Christians must know their purpose to steer a world dominated by AI.” - Breakpoint
“Jesus commands us in Mark 12:30, ‘Love the Lord your God … with all your mind’—our minds are connected to our affections. When we limit mindless entertainment and replace it with deeper content and conversations, our relationship with God and others will benefit.” - TGC
“That ancient desire to be like God is so clearly replicated in today’s artificial intelligence technology that lots of Scripture readers have drawn the link. ‘How Artificial Super-Intelligence Is Today’s Tower of Babel,’ read a headline at Christianity Today. At World, David Bahnsen wrote ‘AI and the Tower of Babel.’” - TGC
“Long before James Cameron’s Terminator and Stanley Kubrick’s H.A.L. 9000, there was Prometheus…. The theme of playing God resulting in horrible unintended consequences runs through the Western canon, including the Golem of Jewish mythology…and Mary Shelley’s Frankenstein.” - Providence
“This topic is … likely to become more of a pressing question as technology advances further. It is of interest not only to people who are directly involved in AI research but also to mathematicians and scientists in other disciplines whose work and outlook are increasingly influenced by it.” - Challies
“The video game industry especially fosters this by creating addictive virtual worlds, oftentimes filled with occultism, profanity, sensuality, triviality, and lurid violence. Gamers are rewarded for their distractibility, recklessness, greediness, and perversity, and they are encouraged to think of themselves as heroes for conquering fake substitute realities in a short period of time.” - ACCC
“If every app looks like every other app, where’s the allure? This shift away from uniqueness signals that social media, once a playground for individuality, is now just a playground for profit.” - Relevant
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